Adamant Rail

From Hades Wiki
Jump to: navigation, search
Adamant Rail.png

Exagryph, the Adamant Rail, is an Infernal Arm that can be unlocked for 8 Chthonic Keys after all other weapons have been unlocked. It is a ranged weapon modeled after a repeating rifle.

Codex entry[edit | edit source]

Codex.png '...Least known among the gods who stood together to depose the Titans is the Lady Hestia, reclusive goddess of the hearth, and one-time wielder of Exagryph, the Rail of Adamant; an artifact of metal and of flame so dreadful that the gods themselves abandoned it once their fell work was done. The Rail has a form and function to befit one's nightmares -- while other weapons of the gods inspired mortal counterparts, I am relieved to say the Rail's cruel design has not yet been discovered in a stroke of mortal inspiration, to conduct their wars. Let us pray for their sake that it never shall. For now, its secrets remain trapped within the darkest regions of the Underworld, along with the remains of the Titans defeated by it. Someday, however, I imagine it shall break free from this place; for any weapon once possessed by Eris, Lady Strife herself, becomes possessed of an eternal hunger to destroy. But I am not the sort to moralize or speculate. Indeed, I wish to have no part of it, at all.'

Statistics[edit | edit source]

The Adamant Rail's primary attack fires bullets rapidly out of an ammo cache in the direction Zagreus is looking. These bullets do not stagger enemies or cause them to flinch, and they deal low damage. Zagreus is immobile while firing.

When the Rail is out of ammo, it must be reloaded. It will reload automatically when out of ammo, or a manual reload can be triggered with the "Reload" action.

The Rail's special attack is "Bombard". Using it targets an area around the cursor and launches a large grenade at it. After a brief delay, the grenade will hit the targeted area, dealing massive damage to enemies within the blast zone.

Attack Description Damage Notes
Fire Hold Attack button to Fire (or press rapidly). 10 Damage
  • Range: 710
Dash Attack Press Attack right after Dash to fire 2 shots. 2x 10 Damage
  • Won't proc additional attack on charged shot with Hestia's Aspect
Reload Press Right Stick/R to Reload.
Bombard Press Special to Bombard. 60 Damage

Aspects[edit | edit source]

The Adamant Rail has 3 Aspects: Zagreus, Eris, and Hestia. Like all other weapons, each Aspect has 5 levels that can be unlocked by spending Titan Blood. An Aspect will not only change the appearance of the Adamant Rail, but will also improve its attacks. The higher the level of the Aspect, the more effective its improvement is.

Aspect Description Upgrade Cost Appearance
Zagreus Rail Image.png

Zagreus Aspect

The form in which the Adamant Rail first revealed itself.

The image of the noble gryphon belies its true intent but not its power.

Bonus Max Ammo

(+4 / +6 / +8 / +10 / +12)

1 / 1 / 1 / 1 / 1

Titan Blood

(Total: 5)

Zagreus Aspect Rail.png
Eris Aspect.png

Eris Aspect

For 8 Seconds after absorbing your Special's blast, deal more damage.

Strife herself once stole away with it, such was its destructive allure.

Bonus Damage

(+12% / +24% / +36% / +48% / +60%)

1 / 2 / 3 / 4 / 5

Titan Blood

(Total: 15)

Eris Aspect Rail.png
Hestia Aspect Image.png

Hestia Aspect

After you manually Reload, your next shot is empowered.

Before she was goddess of the hearth, she specialized in another type of fire.

Empowered Shot Base Damage

(50 / 75 / 100 / 125 / 150)

  • Not listed: the range of Empowered Shot is increased to 150%
2 / 2 / 3 / 4 / 5

Titan Blood

(Total: 16)

 Hestia Aspect Rail.png

Upgrades[edit | edit source]

These are all the upgrades the Adamant Rail can receive when using the Daedalus Hammer. Some upgrades are mutually exclusive, and cannot be combined with each other.

Daedalus Hammer upgrades for the Rail can either change its "Fire" (Attack) pattern, add new effects to the Rail's bullets, or change its "Bombard" (Special) attack pattern.

Upgrade Description Notes
Flurry Fire.png
Flurry Fire
Your Attack is faster and more accurate; gain +6 ammo capacity.
  • Cannot be combined with Spread Fire or Delta Chamber
  • Reduce Attack cooldown to 60%
Spread Fire.png
Spread Fire
Your Attack becomes a short spread that deals 50 base damage.
  • Cannot be combined with Flurry Fire, Delta Chamber or Concentrated Fire
  • Reduce Attack range to 420
  • Increase Attack cooldown to 300%
Explosive Fire.png

Explosive Fire

Your Attack deals damage in an area and briefly slows foes.
  • Cannot be combined with Piercing Fire
  • Damage radius: 275
Infinity Chamber.png
Delta Chamber
Your Attack is a 3-round burst; you never have to Reload.
  • Cannot be combined with Spread Fire, Flurry Fire or Concentrated Fire
  • Cooldown between each shot: decreased to 0.035 sec
  • Cooldown between bursts of fire: 0.6 sec
Piercing Fire.png
Piercing Fire
Your Attack pierces foes and deals +50% damage to Armor.
  • Makes the Attack Unblockable
  • Cannot be combined with Explosive Fire
Triple Bomb.png
Triple Bomb
You can use your Special 3 times in rapid succession.
  • Cannot be combined with Cluster Bomb or Hazard Bomb
Rocket Bomb.png
Rocket Bomb
Your Special is replaced with a rocket that deals 100 base damage.
  • Cannot be combined with Hazard Bomb
Inescapable Blast.png
Inescapable Blast
While firing your Special, foes in the target radius are 75% slower.
Hazard Bomb Your Special deals +200% damage in a large area around you. Beware!
  • Cannot be combined with Rocket Bomb, Cluster Bomb or Triple Bomb
  • Reduce range of Special to 10. Effectively only able to target Zag himself
  • Increase damage radius to 150%
  • Deals 1% damage to Zag himself
Cluster Bomb Your Special fires a spread of 5 bombs, but each deals -30% damage.
  • Cannot be combined with Hazard Bomb or Triple Bomb
  • Reduce damage radius to 350
Concentrated Fire Your Attack deals +1 damage for each uninterrupted hit to a foe.
  • Cannot be combined with Spread Fire or Delta Chamber
  • The damage bonus affects base damage. Thus it can be further enhanced by +% damage bonuses from boons and / or critical hit.