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Asphodel

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Zagreus standing over the flooded plains of Asphodel
The once-verdant plains of Asphodel are now engulfed in scintillating flame, having been flooded by the river Phlegethon, whose hideously superheated contents could bring death swiftly even to those resistant to most heat.

Asphodel, once known as the Asphodel Meadows, is a desolate collection of rocky islands amidst a sea of fire beyond Tartarus. Travel between these islands is done via small bone rafts. Asphodel is the second biome Zagreus encounters during his escape attempts, and is always 10 chambers long; beginning at Room 16 with an overlook of the region and ending at the 25th Chamber in the Stairway Chamber.

Supposedly, the Asphodel Meadows once lived up to their name. They were verdant plains dotted with their namesake flowers in which the unremarkable dead - those who had earned neither punishment in Tartarus nor glory in Elysium - roamed for eternity. At some point before the game's story, the fiery river Phlegethon overflowed, flooding the legendary meadows and reducing them to the magma-filled, barren hellscape seen in-game.

Traps[edit | edit source]

Since Asphodel is a natural biome, traps are more natural hazards and environments. However, the explosive barrels from Tartarus return in Asphodel. These can only be triggered by Zagreus' attacks, and after a short delay, will detonate doing high damage to anything caught within the blast radius (but will do considerably less damage to Zagreus compared to enemies).

In Asphodel, the rivers of magma around the islands serve as the biome's main trap. After a brief delay while standing on magma, non-floating enemies will begin to take damage very rapidly, which increases the longer they stand in it. Zagreus will also take rapid damage in magma, starting at 1 damage per tick and increasing rapidly until death. Dashing or stepping off the magma resets the ticks back to 1. The magma also has a slowing effect on both Zagreus and enemies - though this can be easily countered with a Dash (for Zagreus) or cross-room leap (for enemies). Fireballs will sometimes be spewed out, covering parts of the islands in magma for limited amounts of time.

Additionally, after enough enemies have been killed in Asphodel chambers, smoke vents will open around the room. These occasionally create smoke which obscures the area around them, and blurs the screen of the player should Zagreus step into the smoke. These traps do not affect enemies.

Destructible pillars in Asphodel will drop Obols in addition to the debris that harms enemies.

Unique Chambers[edit | edit source]

Asphodel features a unique chamber with the soul Eurydice, who is encountered in her house singing and baking various desserts. When encountered, Eurydice will offer Zagreus a brief conversation, and then grant him one of three desserts to take with him.

  • Ambrosia Delight (Up to 2 random Boons are upgraded to the next rarity.)
  • Pom Porridge (Up to 4 random Boons are given +1 Level.)
  • Refreshing Nectar (The next 3 Boons you find have increased rarity.)

Eurydice can only be encountered one time per run, and is not guaranteed to be encountered. Zagreus cannot use Fated Authority on her chamber to swap it to a different reward.

Since Eurydice's chamber features no combat, it will not count towards Encounters for Chaos boon debuffs, but it will count for Encounters for items from the Well of Charon (but only non-combat ones, like the HydraLite).

Mini-Boss Encounters[edit | edit source]

Asphodel features three separate mini boss encounters. Zagreus can encounter only one of them in a run. It is possible to encounter none of them, depending on the paths the player takes.

The rewards for each mini-boss encounters are a god boon of increased rarity. When Fated Authority is used on them, the god boon reward will change, but the room itself will not, and the mini-boss will remain. Additionally, Fated Authority will not change which mini-boss room is encountered.

Each room is marked with an elite skull beneath the offered god boon. There is no way to distinguish between the three encounters without entering one.

The first mini-boss encounter is the "Barge of Death" encounter. In it, Zagreus will be assaulted by three waves of various Elite Bloodless, Inferno Bombers, Slam Dancers, Burn Flingers, and Wave Makers. Additionally, these waves will be protected by 1-2 "Dire" Voidstones. The Voidstones in this encounter cannot be Elites. This encounter takes place on a large moving raft that travels over a large section of the river Phlegethon.

The second mini-boss encounter is the Megagorgon chamber. In it, Zagreus must fight both a Megagorgon and a Dire Skull-Crusher. The magma at the edges of the room more frequently spews fireballs onto its floor.

The third mini-boss encounter is the "Witches Circle" encounter. In it, Zagreus must fight against four Dire Spreaders. The chamber consists of a central island separated from four extant islands by a moat of magma. Two pillars offer cover in this chamber from the Spreaders' projectiles.

The act of sorcery often ends in an untimely death and an eternity in Tartarus for careless souls, though some are able to perfect the trade, and continue, even here.
~ I'm sure the Witches Circle shall reconvene soon enough.
Enemy Appearance Attacks
Voidstone Surrounds nearby enemies in shields which make them invulnerable. Shields vanish when the Voidstone dies.

This enemy is never an Elite in these encounters.

This enemy floats, and cannot trigger traps.

Megagorgon Attacks by casting slow-moving homing projectiles that inflict Petrified. Can fire both a fan of projectiles and a rapid stream of projectiles.

Continuously moves away from the player to keep a minimum distance between itself and Zagreus.

It is always encountered as an Elite.

This enemy floats, and cannot trigger traps.

Skull-Crusher (Dire) Attacks by lifting itself into the air, and crashing back onto the ground above Zagreus, dealing heavy damage in a shockwave around it.

The mini-boss encounter is always an Elite, and moves faster in the air than its traditional counterpart.

When in the air, this enemy cannot trigger traps.

Spreader (Dire) Casts a spread of 4 streams of 5 projectiles in a spiral around itself. These projectiles deal low damage and move at a slow speed.

The mini-boss encounter is always Elite, and fire in a different pattern than its traditional counterpart.

These enemies float, and cannot trigger traps.

Boss Encounters[edit | edit source]

Asphodel features only one final boss, the Lernean Bone Hydra. This boss will appear at Chamber 24. More details about this encounter can be found on its respective page.

The reward for this encounter is a Diamond Bounty if it is the player's first victory against the Hydra, or if they meet the Target Heat from the Pact of Punishment. Otherwise, it is a Darkness drop. By default, this drop is 60 Darkness, and is affected by boons and bonus effects.

Once the Hydra is defeated, a raft will arrive in the top left quadrant of the room, which will escort the player to a Stairway chamber. This stairway leads to Elysium, the third biome of the game.

Enemies[edit | edit source]

These are all the enemies that can be encountered in any other Asphodel chamber. These enemies can also appear as Elites, giving them armor and upgraded attacks.

Enemy Appearance Attacks
Bloodless After a brief delay, charges at the player, dealing moderate damage. Once charging, it cannot be stunned.

Hops around the room to escape magma pits, and avoid damage.

When an Elite, it charges faster.

Bone-Raker After a brief wind-up, enters a furious combo of slashes dealing high damage overall. While swiping, it cannot be stunned.

Hops around the room to escape magma pits, and avoid damage.

When an Elite, ???.

Burn Flinger Throws homing grenades which explode on contact with the player, walls, or after traveling for a brief time. On death, it drops a bomb at its location.
Brimstone Shoots a laser at the player. Laser does 1 damage every tick it hits Zagreus, and hits rapidly. Laser moves slow, and can be dodged through.

When an Elite, the laser moves faster.

These enemies float, and cannot trigger traps.

Gorgon Shoots slow-moving homing projectiles at the player that inflict Petrified. These projectiles cannot be destroyed.

When an Elite, shoots a stream of 3 projectiles instead.

These enemies float, and cannot trigger traps.

Inferno Bomber Throws fiery explosives that detonate after a few seconds. Can also rapidly toss multiple explosives around itself before leaping away to protect itself from melee attacks. On death, it drops a bomb at its location.
Numbskull Charges at the player, dealing low damage when touched.

When an Elite, moves and attacks faster.

These enemies float, and cannot trigger traps.

(These enemies only spawn in Asphodel from Skullomats.)

Skull-Crusher Attacks by lifting itself into the air, tracking Zagreus with a looming shadow, and then crashing down onto his location, dealing heavy damage in a shockwave around it.

These enemies cannot be Elites except in the Megagorgon encounter.

When in the air, this enemy cannot trigger traps.

Skullomat Spawns Numbskulls periodically until destroyed.

When an Elite, spawns Numbskulls faster. Spawned Numbskulls are also Elites.

Slam Dancer Hops around and follows Zagreus until it is adjacent to him. After a brief pause, it then jumps into the air and slams down, creating a wide explosion that deals heavy damage.

As an Elite, moves slightly faster.

Wave Maker Creates shockwaves that travel across the room, damaging and knocking back the player. These waves can hit the player repeatedly.
Dracon Burrows into the terrain before popping up near the player and firing several homing projectiles. They can only be encountered after defeating the Bone Hydra at least once.

As an Elite, attacks more quickly.

These enemies are grounded and are immune to Knockback.

Spreader Casts a spread of 3 projectiles in the player's direction. These projectiles deals low damage and move at a slow speed.

When an Elite, casts 9 projectiles instead (in the same trajectories as the traditional, but in streams.)

These enemies float, and cannot trigger traps.

Trivia[edit | edit source]

  • The "Barge of Death" encounter is often called the 'murderboat' due to the high amount of enemies that spawn on the boat, all of which deal high amounts of damage. It has also been called the "River Crossing" encounter, before its 'official' name was used in the patch notes.
  • Asphodel got an artistic re-texture in the Superstar Update.

Additional notes[edit | edit source]

For additional information on Asphodel that does not pertain to Hades, see Wikipedia's article: Asphodel Meadows