Asphodel

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Hey, Charon, I am in Asphodel now, aren't I? I'd always heard this was some flower-covered meadow type of place, not such a... terrifying hellscape.
~ Zagreus

Asphodel, once known as the Asphodel Meadows, is a desolate collection of rocky islands amidst a sea of fire beyond Tartarus. Travel between these islands is done via small stone rafts. Asphodel is the second biome Zagreus encounters during his escape attempts, and is typically between 13 and 16 chambers long.

Supposedly, the Asphodel Meadows once lived up to their name. They were verdant plains dotted with their namesake flowers in which the unremarkable dead - those who had earned neither punishment in Tartarus nor glory in Elysium - roamed for eternity. At some point before the game's story, the fiery river Phlegethon overflowed, flooding the legendary meadows and reducing them to the lava-filled, barren hellscape seen in-game.

Traps[edit | edit source]

Since Asphodel is a natural biome, traps are more natural hazards and environments. However, the explosive barrels from Tartarus return in Asphodel. These can only be triggered by Zagreus' attacks, and after a short delay, will detonate doing high damage to anything caught within the blast radius (but will do considerably less damage to Zagreus compared to enemies)

In Asphodel, the rivers of lava around the islands serve as the biome's main trap. After standing on lava for a brief delay, enemies will begin to take damage very rapidly, which increases the longer they stand in it. Zagreus will also take rapid damage in lava, but the damage dealt will not increase over time. In addition, fireballs will be spewed out, covering parts of the islands in lava for limited amounts of time.

Additionally, after enough enemies have been killed in Asphodel chambers, smoke vents will open around the room. These occasionally create smoke which obscures the area around them, and blurs the screen of the player should Zagreus step into the smoke. These traps do not affect enemies.

Unique Chambers[edit | edit source]

Tartarus features a unique chamber with the soul Eurydice, who is encountered in her house singing and baking various desserts. When encountered, Eurydice will offer Zagreus a brief conversation, and then grant him one of three desserts to take with him.

  • Ambrosia Delight (Up to 2 random Boons are upgraded to the next rarity.)
  • Pom Porridge (Up to 4 random Boons are given +1 Level.)
  • Refreshing Nectar (The next 3 Boons you find have increased rarity.)

Eurydice can only be encountered one time per run, and is not guaranteed to be encountered. Zagreus cannot use Fated Authority on her chamber to swap it to a different reward.

Since Eurydice's chamber features no combat, it will not count towards Encounters for Chaos boon debuffs, but it will count for Encounters for items from the Well of Charon (but only non-combat ones, like the HydraLite).

Mini-Boss Encounters[edit | edit source]

Asphodel features two separate mini boss encounters. Zagreus can encounter only one of them in a run. It is possible to encounter neither of them, depending on the paths the player takes.

The rewards for both mini-boss encounters are a god boon of increased rarity. When Fated Authority is used on them, the god boon reward will change, but the room itself will not, and the miniboss will remain. Additionally, Fated Authority will not change which miniboss room is encountered.

Both rooms are marked with an elite skull beneath the offered god boon. There is no way to distinguish between the two encounters without entering one.

The first mini-boss encounter is the "River Crossing" encounter. In it, Zagreus will be assaulted by three waves of various Elite Bloodless, Inferno Bombers, Slam Dancers, and Burn Flingers, and Wave Makers. Additionally, these waves will be protected by various Voidstones. The Voidstones in this encounter cannot be Elites. This encounter takes place on a large moving raft that travels over a large section of the river Phlegethon.

The second mini-boss encounter is the Megagorgon chamber. In it, Zagreus will face a fight against a Megagorgon Elite and a Skullcrusher Elite.

Enemy Appearance Attacks
Voidstone Surrounds nearby enemies in shields which make them invulnerable. Shields vanish when the Voidstone dies.

This enemy is never an Elite in these encounters.

This enemy floats, and cannot trigger traps.

Megagorgon Attacks by casting slow-moving homing projectiles which inflict Stoned. Can fire both a fan of projectiles and a rapid stream of projectiles.

Continuously moves away from the player to keep a minimum distance between itself and Zagreus.

This enemy floats, and cannot trigger traps.

Skullcrusher Attacks by lifting itself into the air, and crashing back onto the ground above Zagreus, dealing heavy damage in a shockwave around it.

The mini-boss encounter is always an Elite, and moves faster in the air than its traditional counterpart.

When in the air, this enemy cannot trigger traps.

Boss Encounters[edit | edit source]

Asphodel features only one final boss, the Lernean Bone Hydra. This boss will appear at chamber 25. More details about this encounter can be found on its respective page.

The reward for this encounter is a bounty for a Diamond or Cthonic Key if it is the player's first victory against the Hydra, or if they meet the Target Heat from the Pact of Punishment. Otherwise, it is a Darkness drop. By default, this drop is 60 Darkness, and is affected by boons and bonus effects.

Once the Hydra is defeated, a raft will arrive in the top left quadrant of the room, which will escort the player to a Stairway encounter. This stairway will always lead to Elysium, the third biome of the game.

Enemies[edit | edit source]

These are all the enemies that can be encountered in any other Asphodel chamber. These enemies can also appear as Elites, giving them armor and upgraded attacks.

Enemy Appearance Attacks
Bloodless After a brief delay, charges at the player, dealing moderate damage. Once charging, it cannot be stunned.

Hops around the room to escape lava pits, and avoid damage.

When an Elite, it charges faster.

Burn Flinger Throws homing grenades which explode on contact with the player, walls, or after traveling for a brief time. On death, drops a bomb at its location.
Brimstone Shoots a laser at the player. Laser does 1 damage every tick it hits Zagreus, and hits rapidly. Laser moves slow, and can be dodged through.

When an Elite, the laser moves faster.

These enemies float, and cannot trigger traps.

Gorgon Shoots slow moving homing projectiles at the player that inflict Stoned. These projectiles cannot be destroyed.

When an Elite, shoots a stream of 3 projectiles instead.

These enemies float, and cannot trigger traps.

Inferno Bomber Throws fiery explosives which detonate after a few seconds. Can also rapidly toss multiple explosives around itself to protect itself from melee attacks. On death, drops a bomb at its location.
Numbskull Charges at the player, dealing low damage when touched.

When an Elite, moves and attacks faster.

These enemies float, and cannot trigger traps.

(These enemies only spawn in Asphodel from Skullomats.)

Skullcrusher Attacks by lifting itself into the air, and crashing back onto the ground above Zagreus, dealing heavy damage in a shockwave around it.

These enemies cannot be Elites except in the Megagorgon encounter.

When in the air, this enemy cannot trigger traps.

Skullomat Spawns Numbskulls periodically until destroyed.

When an Elite, spawns Numbskulls faster. Spawned Numbskulls are Elites.

Slam Dancer After a brief pause, jumps into the air and slams down, creating a wide explosion that deals heavy damage.|

As an Elite, moves slightly faster.

Wave Maker Creates shockwaves which travel across the room, damaging and knocking back the player. These waves can hit the player repeatedly.
Wretched Witch (Asphodel) Casts a spread of 3 projectiles in the player's direction. These projectiles deals low damage and move at a slow speed.

When an Elite, casts 9 projectiles instead (in the same trajectories as the traditional, but in streams.)

These enemies float, and cannot trigger traps.

Trivia[edit | edit source]

  • The "River Crossing" encounter is often called the 'murderboat' due to the high amount of enemies that spawn on the boat, all of which deal high amounts of damage.
  • Asphodel got an artistic re-texture in the Superstar Update.

Additional notes[edit | edit source]

For additional information on Asphodel that does not pertain to Hades, see Wikipedia's article: Asphodel Meadows