Hell Mode

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For all those unafraid of death and other difficult matters, the Pact of Punishment will make your life harder right away.

Hell mode is a harder difficulty option that may be selected when creating a new save file. This option cannot be changed later and disables God Mode from use. Selecting Hell Mode has Zagreus start the game with the Pact of Punishment immediately in use. The Pact of Punishment has five mandatory conditions with Hell Mode exclusive condition, Personal Liability, which removes the impervious shield that Zagreus briefly gains upon taking massive damage.

Hell mode offers bounty up to 25 heat instead of 20 heat in normal difficulty, due to the mendatory 5 heat since the start.

Upon completion of a successful run, Zagreus must add additional heat according to the weapon's current bounty level to the Pact to continue to use the weapon he had used to complete it. This condition caps at 25 Heat.

Mandatory Conditions[edit | edit source]

The Pact of Punishment in Hell Mode has one rank in each of five mandatory conditions.

Further ranks of these conditions can be added and removed freely.

Condition Description Ranks Cost
Hard Labor Each rank makes your foes deal +25% damage. 4
(+100% damage)
1 per rank
(Total: 4)
Jury Summons Each rank makes you face +20% additional enemies in standard Encounters. 3
(+60% more enemies)
1 per rank
(Total: 3)
Calisthenics Program Each rank gives your foes +15% Health to their Life Total. 2
(+30% Health)
1 per rank
(Total: 2)
Lasting Consequences Each rank makes any sources of Health restoration less effective by -25%. 4
(-100% recovery)
1 per rank
(Total: 4)
Personal Liability Each rank reduces the damage threshold at which you briefly turn impervious by +100% . 1

(100%)

1 per rank
(Total: 1)

Notes[edit | edit source]

  • As of Patch 039, Budget Cuts was no longer a mandatory condition for Hell Mode and was replaced with Lasting Consequences.