Early Access Patch 011: The GOOD TIMES Update - Feb. 12, 2019
Our second Major Update is here, featuring a mighty new Olympian and weapon, and much more. We'll likely post several smaller patches after this, then shift focus to next month's big update!
Highlights[ | ]
- Dionysus: the god of wine offers his intoxicating blessings! Seek his aid and encouragement during your escape attempts
- Exagryph, the Adamant Rail: this legendary forebear of firearms presents an all-new playstyle! Own all four other weapons to reveal it
- Fated Authority: new Mirror upgrade lets you alter the rewards you'll earn in each chamber (to whatever the Fates decide...)
- Infernal Gates: seasoned players may earn greater rewards within (provided they use the Pact of Punishment, and can clear the challenges inside)
- New Story Events: expect new narrative plus new contextual gameplay quips, with hundreds of newly recorded voice lines
- Roadmap: press the Next Major Update button on the Main Menu to learn more about what else we're working on
General Gameplay[ | ]
- 'Perfect Clear' encounters no longer occur in random Chambers; now occur when you enter the new Infernal Gates
- Centaur Hearts no longer a reward option in the first chamber
- Codex unlock requirements reduced in most cases
- Improvements to auto-aim selection in various contexts
- Added Superior-quality Chamber Reward variants (for Infernal Gates)
- Wretched Broker deals offer better value (sometimes...)
- Infernal Troves retain their full value longer before decay-over-time
Balance - Weapons & Powers[ | ]
- Adamant Rail: added to the game, with its own Daedalus Upgrades
- Stygian Blade: Thrust recovery time slightly reduced; Special recovery can be reduced by attacking
- Heart-Seeking Bow: Special recovery time slightly reduced
- Eternal Spear: Special damage and range slightly increased; returns slightly faster; improved input buffering
- Shield of Chaos: Attack recovery slightly faster; improved input buffering; now can block petrifying projectiles
- Cast: improved input buffering when linking shots
Balance - Boons & Upgrades[ | ]
- Thunder Dash (Zeus): reduced max. damage
- Ocean's Bounty (Poseidon): no longer affects shop items
- Titan Toppler (Athena): no longer interrupted by Spike Traps
- Hungry Blades (Ares): reduced duration scaling; scales with rarity
- Deadly Strike (Artemis): reworked; adds bonus damage and a fixed +15% chance of a Critical hit
- Deadly Flourish (Artemis): reworked; adds bonus damage and a fixed +20% chance of a Critical hit
- Hunter Dash (Artemis): reduced power level; various fixes
- Burst Shot (Artemis): now scales with rarity
- Fully Loaded (Artemis): now scales with rarity
- Dying Lament (Aphrodite): increased power level
- Wave of Despair (Aphrodite): increased power level
- Unhealthy Fixation (Aphrodite): increased effect chance
- Empty Inside (Aphrodite): now scales with rarity
- Remedy (Chaos): cut from game; Soul (Life Gain) still offered;
- Grasp (Chaos): now scales with rarity
- Atrophic (Chaos): increased negative effect
- Pom of Power: upgrades can now have improved rarity
Balance - Daedalus Hammer[ | ]
- Cruel Thrust (Sword): added to the game
- Sudden Sunder (Sword): faster recovery time
- Piercing Shot (Bow): replaced with Piercing Barrage
- Point-Blank Shot (Bow): replaced with Twin Shot
- Triple Shot (Bow): widened attack arc
- Rapid Shot (Bow): removed damage penalty
- Dread Flight (Shield): hits more targets before returning
- Voracious Flight (Shield): replaced with Mirage Flight
- Assault Flight (Shield): reworked; now faster and fully automatic
- Minotaur Rush (Shield): reduced charge-time penalty
- Trick Toss (Spear): replaced with Flurry Jab
- Impact Blast (Spear): replaced with Exploding Launcher
- Cruel Skewer (Spear): replaced with Vicious Skewer
- Multi Skewer (Spear): bounces between more targets, including foes
- Quick Spin (Spear): now charges much faster
Balance - Foes & Encounters[ | ]
- Pest: now flings mines; mines eventually expire; reduced Elite armor
- Thug: no longer turns during attack; reduced Elite armor
- Numbskull: no longer spawn one-by-one in some encounters
- Skullomat: reduced Elite armor; reduced spawn cap
- Megaera: reinforcement spawns no longer yield unlimited money
- Slam-Dancer: no longer immune to knockback while leaping
- Gorgon: attack expires slightly sooner
- Skull-Crusher: reduced health, size, and spawn cap; Elite rises faster
- Megagorgon: now immune to stun and knockback;
- Hydra: no longer slows you with its slam attack; improved feedback on some of its attacks; other minor changes
- Asphodel Lava Puddles take longer to damage you (like other lava)
- Brimstones can now appear in the Asphodel 'river crossing' encounter
- Area attacks (such as the Skull-Crusher's) now briefly stun other foes
- Various other minor fixes and improvements
Balance - Mirror of Night[ | ]
- Fated Authority: added to the game
- Death Defiance: healing now scales with Life Total
Balance - Keepsakes & Items[ | ]
- Overflowing Cup (Dionysus): added to the game
- Chthonic Coin Purse (Hypnos): reworked; gives a fixed money amount
- Light of Ixion (Well): no longer loses charges in ineligible chambers
- Trove Tracker (Well): no longer loses charges in ineligible chambers
- Olympian Keepsake effects won't expire before you take their boon
Balance - Pact of Punishment[ | ]
- Whipped Frenzy (NEW!): raises foe movement speed and attack speed
- Convenience Fee (NEW!): raises item costs
- Pain Tolerance: reduced effect at max rank
- Increased Darkness bonus when using the Pact
- Adjusted Skeleton Key costs for some unlocks
Level Design & Environments[ | ]
- Added chamber for when you dare enter the new Infernal Gates...
- Charon's Shop in Tartarus has a new look
- House of Hades: the Wretched Broker has a new location
- Several chambers in Tartarus now have multiple exits
- Art and collision fixes in some chambers
Art & Visual FX[ | ]
- Improved art for Chaos Gates (formerly called Blood Gates)
- Improved art for Asphodel pillar
- Improved visual FX for Asphodel smoke traps
- Olympian portraits now have some animated visual FX
- New visual FX for new Superior-quality Chamber Rewards
- New art for Superior-quality healing items
- Updated visual FX for Poseidon effects
- New art for Enshrouded (Chaos) Chamber Reward previews
- Gorgon petrification projectile easier to see
- Move animations now sped up proportionally with upgrades
- Charge-up animations now sped up proportionally with upgrades
- Improved spawn-in animations for some foes
- Various other graphical improvements
Menus & UI[ | ]
- Death Defiance and similar effects now represented distinctly in the UI
- In the Mirror and Pact, you can press-and-hold to quickly modify stats
- Formatting improvements in the Mirror and Pact
- Added visual timer for Cast ammo auto-returning to you
- Tenebrous Veil (Pact) now shows you removed choices
- Death Insurance (Pact) now has improved feedback on foes
- Boon Info command now shows how many chambers deep you are
- Added support for wrapping in many menus using gamepad
- You can close the Codex using the command to open it
- Main Menu selection improvements with gamepad
- Visual distinction between 'resource' and 'upgrade' Reward previews
- Layout changes in Controls screen
- Improvements to Victory Screen
- Improvements to interact text presentation
- Various other minor improvements
Music & SFX[ | ]
- A certain court musician may now be persuaded to sing another tune...
- Keepsakes now have unique sounds when equipped
- Added audio cue for when Chaos Gates unlock
- Added various new ambient sounds
- Various minor SFX changes and improvements
Voice & Narrative[ | ]
- Added Zagreus voice events for various gameplay contexts
- Added new narrative events with various characters
- Added new Storyteller lines for successfully clearing runs
- Added Codex entries for Dionysus and Exagryph
- Voiceover timing improvements and minor fixes
Miscellaneous[ | ]
- Improved consistency across various boon and upgrade descriptions
- You can Dash into the House Bedchambers more reliably
- Added interaction if you can get all Pact unlockables in the Courtyard
- Credits: Dionysus added to Voice Cast
Bug Fixes[ | ]
- You sometimes took damage blocking with the Shield unexpectedly
- Hunter Dash (Artemis) no longer a prerequisite for Critical boons
- The Spear Special did not benefit from Boiling Blood (Mirror)
- The Shield Bull Rush could sometimes deal damage while petrified
- Asphodel foes sometimes appeared in the first chamber unexpectedly
- Vicious Torment (Pact) boosted Deflect damage unexpectedly
- Pain Tolerance (Pact) was not applying the stated values
- 'Last Kill' presentation was not occurring in 'Perfect Clear' encounters
- Your Life Total appeared incorrectly when choosing Chaos boons
Quote of the Patch[ | ]
“ | [W]hen the crude grapes which Dionysus gave to men -- a joy and a sorrow both -- begin to colour, in that season they fought and loud rose the clamour. ~Shield of Heracles | „ |
~ Hesiod; H. Evelyn-White translation |
You should see V0.14026 In-Game once you have the update
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