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Skull-Crushers are the heads of Cyclopes'. They will launch into the air and attempt to crush the skull of their enemies.

Combat[ | ]

When a Skull-Crusher spots the player, they will immediately take to the skies and hover above Zagreus. A shadow will appear where they will fall, following the player until they briefly stop moving. If the player stops moving while being tracked by a Skull-Crusher, the Skull-Crusher will slam to their ground after a brief delay. The area of effect is a bit larger than one might expect, so two dashes are recommended to properly evade one.

Skull-Crushers almost never attack without the player coming to a rest; if you keep moving they can be convinced never to land. This gives time to deal with other onscreen enemies, but can make killing them take longer than expected. Without armor they can be stunned while on the ground like other enemies.

A singular armored Skull-Crusher (previously an endlessly respawning non-armored Skull-Crusher) accompanies the Megagorgon as the Asphodel mini-boss. In that encounter, the Skull-Crusher provides the brunt of the damage while the Megagorgon assists with petrifying missiles.

Codex entry[ | ]

Codex
'...In the great and ancient war that raged between the Titans and Olympians, the brutish Cyclopes stood with the former side, and dearly paid for it. Their kind has all but disappeared from earth, though remnants still remain beneath it.'

Notes[ | ]


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