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Tartarus, as seen from Zagreus' room

Tartarus is an indoor biome just outside of the House of Hades. It is a maze of dungeons and corridors which holds the souls of those who committed crimes and sins in their lives. The River Styx flows through and around Tartarus, emptying into a pool inside the House of Hades itself. Tartarus is the first biome Zagreus must fight through to escape the Underworld. It consists of 15 chambers.

Traps[edit | edit source]

Tartarus features three different kind of traps. The first are spike pits on the floor. If an enemy or Zagreus walks on them, after a very short delay, spikes will protrude from the plate, dealing low damage to Zagreus and high damage to enemies.

Additionally, Tartarus features Chimera traps. These traps are small cannons linked to pressure plates in rooms. When an enemy or Zagreus walks onto the pressure plate, the cannon will fire a barrage of missiles in the direction of the pressure plate, dealing low to moderate damage to Zagreus, and high damage to enemies.

Tartarus also has barrels of explosives placed in some rooms. When hit with an attack, these barrels will ignite, and explode after a short delay. Any enemies or Zagreus caught in the blast will take high damage (though enemies will take considerably more damage than Zagreus will.) These barrels can only be set off by Zagreus' attacks, and cannot be detonated in any other way.

Unique Chambers[edit | edit source]

Tartarus features a unique chamber with the soul Sisyphus, who is pushing a boulder (affectionately named "Bouldy") up a hill in his chamber. When encountered, Sisyphus will offer Zagreus a brief conversation, and then grant him either Obols, Health, or Darkness. Sisyphus can only be encountered one time per run, and is not guaranteed to be encountered. Zagreus cannot use Fated Authority on his chamber to swap it to a different reward.

Since Sisyphus's chamber features no combat, it will not count towards Encounters for Chaos boon debuffs, but it will count for Encounters for items from the Well of Charon (but only non-combat ones, like the HydraLite).

Mini-Boss Encounters[edit | edit source]

Tartarus features 1 mini-boss encounter against 2 armored Bloodless variants from Asphodel. This encounter can happen in 2 different rooms. One room is a small room with several pillars in it, allowing the player to drop pillars on the enemies to deal lots of damage. The other room is much larger, with an inner ring of platforms surrounding by an outer ring of playable area. This room features a variety of traps in it. The reward for this encounter is always a god boon of increased rarity. When Fated Authority is used on this encounter, it will change the god boon offered, but the room will still be the mini-boss encounter.

Name Appearance Attack
Slam Dancer After a brief pause, jumps into the air and slams down, creating a wide explosion that deals heavy damage.
Inferno Bomber Throws fiery explosives which detonate after a few seconds. Can also rapidly toss multiple explosives around itself to protect itself from melee attacks. On death, drops a bomb at its location.
Burn Flinger Throws homing grenades which explode on contact with the player, walls, or after traveling for a brief time. On death, drops a bomb at its location.
Wave Maker Creates shockwaves which travel across the room, damaging and knocking back the player. These waves can hit the player repeatedly.

Boss Encounters[edit | edit source]

Tartarus features three different bosses, the Furies. When you reach chamber 14, one of these bosses will be randomly selected to fight. Each boss has their own unique chamber and attacks.

Initially, Megaera will be the only fight the player can experience at the end of Tartarus. After a few attempts, Alecto and Tisiphone will begin appearing.

The reward for this encounter is a Titan Blood Bounty if it is the player's first victory against the Furies, or if they meet the Target Heat from the Pact of Punishment. Otherwise, it is a Darkness drop. By default, this drop is 30 Darkness, and is affected by boons and bonus effects.

Once the Fury is defeated and reward collected, the door at the opposite side of the chamber will open, allowing access to a Stairway encounter. This stairway will always lead to Asphodel, the second biome of the game.

For more information on the Furies as the boss of Tartarus, see The Furies.

Enemies[edit | edit source]

These are all the enemies that can be encountered in any other Tartarus chamber. These enemies can also appear as Elites, giving them armor and upgraded attacks.

Enemy Appearance Attacks
Brimstone Shoots a laser at the player. Laser does 1 damage every tick it hits Zagreus, and hits rapidly. Laser moves slow, and can be dodged through.

When an Elite, the laser moves faster.

These enemies float, and cannot trigger traps.

Numbskull Charges at the player, dealing low damage when touched.

When an Elite, moves and attacks faster.

These enemies float, and cannot trigger traps.

Skullomat Spawns Numbskulls periodically until destroyed.

When an Elite, spawns Numbskulls faster.

Wretched Lout After a brief delay, charges a long distance to deal contact moderate damage to the player. Once charging, this attack cannot be stopped.

When an Elite, the delay to charge is shorter, and the charge moves faster.

Wretched Pest Throws mines around the room. These mines explode after a brief delay if the player walks near them, or after the Pest dies.

When an Elite, moves faster and throws bombs faster.

Wretched Thug Swings their club in the direction they are facing, dealing moderate damage in a large arc front of them.

When an Elite, attacks faster.

Wretched Witch Casts a projectile at the player's current position. This projectile deals low damage and moves at a slow speed.

When an Elite, casts 3 projectiles instead, each in the same direction.

These enemies float, and cannot trigger traps.