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How to play guide for Hades
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How to play guide for Hades
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== Setting up an effective build == At first you may simply grab whatever upgrades come your way, but picking the right upgrades for your builds can greatly increase your chance of success. Later zones become a huge slog if your damage output can't keep up with the increasing enemy health. The golden rule is to '''''have a plan, but be flexible'''''. You won't always get the specific build you're gunning for, so if something else just as good comes along, take it. === Daedalus Hammers === It is recommended to grab Daedalus Hammers as soon as they appear. Daedalus Hammers are the upgrades that change and modify your run the most, and thus are often the most important to choose early, so you can build around them. In addition, taking a Hammer as soon as it is available means that the Hammer will not have a chance of spawning in a less favorable location later (such as in a shop). It is important to keep in mind when obtaining your 2nd Hammer that not all Hammer upgrades can be combined together, and the Hammer's choices will only be from modifiers that can still be combined with your first one. It is important to choose modifiers that work well together or good enough on their own independently. === Duo Boons and Legendary Boons === Often, some of the strongest combinations in the game are Duo Boons, and some of the strongest individual focus boons in the game are Legendary Boons. If running a multi-god build, it is a good idea to focus on pairings where you can get helpful Duo Boons, such as Hunting Blades and Low Tolerance. Duo Boons can be offered by either god who they pair with, but it can take a couple tries to get one, even if you have all the proper prerequisites. It is easier to attempt to grab Duo Boons earlier rather than later, so you can focus more on gaining health and strength in Elysium rather than hunting for boons. God keepsakes might be helpful for doing this. Alternatively, Legendary boons such as Black Out are great for focusing on one specific god, and offer huge benefits for doing so. Be mindful though that other gods will want to offer boons as well, potentially making it more difficult to search for the exact god you want a legendary from. === Hermes Boons === Similar to Daedalus Hammers, the number of Hermes Boons you can find in a run is fixed. These boons are often much more situational and less run defining than Daedalus Hammers, but they can still provide useful bonuses. The most useful Hermes boons are: Relative Speed, Greatest Reflex (more dashes are always good), Greater Evasion (directly translates to less damage), Swift Strike/Swift Flourish/Rapid Cast, whichever corresponds to your primary method of attack (the Common versions can be rather unnoticable, but the Rare or Epic versions give you a very significant attack speed increase) === Single ability vs mixed combat build === You have three main offensive capabilities: attack, special, and cast. You only have a limited number of upgrade opportunities before facing each area boss, so you can focus on upgrading a single ability or upgrading them evenly. Both approaches are viable, but single attack builds do tend to be stronger. If you find your upgrades are spread a little thin, try to focus on upgrading one ability. '''Pros of single ability build:''' * Can achieve very high damage output * Can focus on getting powerful high tier boons, like Legendary and Duo. * Can get more synergies on one ability * Easier to play, more spammable '''Cons:''' * Lack of range coverage if using a melee ability * Harder to use combo abilities such as [[Mirror of Night|Boiling Blood]], [[Mirror of Night|Privileged Status]] * Slower attacks, especially if ability has a long cooldown * Less flexible, may have bad luck with not getting the right upgrades === Choosing boons === You should establish the core of your build first. Before you get to Elysium, you should at least have your major damage dealers, Dash, and maybe Call filled with boons. You can weigh your options and take a really good support boon early, but you really don't want to be going far into Asphodel with baseline damage. Once you have a solid core, you can freely look for support boons that will synergize with what you have. Look for status effects, then aim for Legendaries and Duos. Sometimes, gods will offer to exchange a boon with a higher rarity one, this is the only way to get Heroic boons (outside of upgrades through Demeter's [[Demeter|Rare Crop]] boon), but don't rely on it happening. If you've already built around that boon with status effects and upgrades, exchanging it may be a downgrade. One additional later upgrade in the game that can greatly assist you in tailoring your Boons as you go through a run is Fated Persuasion, or to a lesser extent, Fated Authority, available from the [[Mirror of Night]]'s final unlocked set. If an unappealing selection of options shows up in the boon selection/room previews this can randomize the set to give a better chance at selecting the key boons you need. The Olympians' [[keepsakes]] let you choose a specific god's boon, once per zone. It comes at the opportunity cost of not equipping a more directly useful keepsake, so maybe you find it sufficient to use an Olympian's keepsake in the first zone or two, and switch to a defensive keepsake for the later zones. If you want a specific boon on one of your five main slots, it might a good idea to fill up the other slots with random boons you come across, so when you do find the right god, they're more likely to offer the boon you want. If you have [[Mirror of Night|Fated Authority]], you have even more opportunities to seek out specific gods. Some gods require a lot of investment into higher tier boons to be truly effective, but others are quite good right away, so they make good choices for filling out your five main slots: *[[Aphrodite]], [[Demeter]] and [[Dionysus]] offer long lasting status effects without needing upgrades. Their boons are very useful for triggering [[Mirror of Night|Privileged Status]]. Their dash especially can slot into nearly any build. The boons of [[Aphrodite]] for Attack and Special are also notable for their very high base damage multipliers compared to others of similar level, making them a good choice for weapons with powerful shots (like the [[Adamant Rail|Adamant Rail's]] Bombard) *[[Ares]]'s attack and special boons have a good flat damage upgrade completely independent of the base damage of the weapon that applied it, and can also proc Privileged Status. Doom is more effective on slower abilities, abilities you don't spam a lot and abilities with an extremely low base damage per hit (such as the Special attack of the [[Heart-Seeking Bow]]). It can be a waste on quick attacks unless you have [[Dire Misfortune]] or [[Merciful End]]. *[[Artemis]]'s dash synergizes with other dash attack upgrades such as [[Stygian Blade|Double Edge]] and [[Chaos]]'s Lunge. In addition, Artemis's Critical effects work better on weapons and attacks with higher base damages, such as the Nova special on the Stygian Blade and the Bombard Special on the Adamant Rail. *[[Aphrodite]]'s cast is unique in that it's the only cast which applies a status effect without needing upgrades. However it is short-ranged, so it can be risky to use in a melee build. *[[Dionysus]]'s cast is a versatile tool that inflicts high damage onto a large surrounding area. It also fills that area with Festive Fog, which repeatedly stuns enemies who linger in it. While this is very handy crowd control, keep in mind that Bosses, such as the Furies, cannot be stunned by Festive Fog. * If your build is not cast-focused, and you are just using [[cast]] occasionally to proc [[Mirror of Night|Boiling Blood]], Ares, Demeter and Dionysus's casts can be a liability because they cannot embed into enemies. [[Artemis]], [[Athena]], [[Zeus]], and [[Poseidon]] are straightforward upgrades for filling the cast slot (though be warned that Zeus's chain cast will embed the shot into the LAST enemy hit, which can make it a bit tricky to aim against a specific target within a group). Additionally, [[Artemis]]'s Cast will bypass shielding enemies like the [[Greatshield|Exalted Greatshields]], which can be annoying to maneuver behind. Finally, here are some secondary boons worth looking out for. These complement almost any build fairly well. *'''Artemis:''' Exit Wounds and Fully Loaded can be found with no pre-requisites, they're extremely useful for cast builds, and still free damage worth taking for other builds if no better option is presented. Pressure Points works well in any build, especially builds taking advantage of chain effects, Doom, or Hangover Status Curses, because of how it affects all damage you inflict from all sources. Support Fire works well with any weapon that has fast attacks. *'''Aphrodite:''' Life Affirmation can be very handy if you can get it early, notably increasing the max health you can obtain over time. *'''Athena:''' Divine Dash is a strong defensive addition to your mobility, it makes you nigh invulnerable while dashing, allowing you to play more recklessly. *'''Ares:''' Urge to Kill is free damage for your Attack and Cast, and good for any weapon with a high base damage, or a cast build. Battle Rage is great for clearing out crowds if you're using a high single damage attack or special. *'''Chaos''': Attack/Special/Cast Damage increases are great because they stack on top of your god boons and are not exclusive, meaning you can stack multiple Chaos boons of the same type in a single run. *[[Hermes]]: While most of his boons are minor tweaks around the edges, he has one very powerful Boon combo that can greatly benefit every single build of any weapon if you can get it: Rush Delivery and one of Greater Haste or Hyper Sprint (possibly also combined with the [[Lambent Plume]]). This damage boost affects every type of attack you can make, does not take up any of the 4 core boon slots (Attack, Special, Dash or Cast) and will stack with any other damage-increasing Boon you have in those slots. Greater Haste will help everything, but doing this with Hyper Sprint is better suited to weapons with effective Dash Attacks. Chaos Cast Damage boons are especially noteworthy for cast focused builds, as all Cast boons from the Olympian gods replace and modify the base damage of your cast, rather than increasing the base damage by percent or adding secondary damage effects as it is for Attack or Special boons. Further Pom of Power upgrades likewise increase this Base Damage rather than adding percent damage. This is important because the Cast Damage boons from Chaos are percent bonuses, meaning that a first +100% cast damage boon from Chaos will equal a 100% increase in your cast damage output regardless of the Rarity or Pom level of your Olympian cast boon. Chaos can also provide additional Cast ammo that stacks with Fully Loaded from Artemis - and as stated before is not exclusive meaning you could theoretically stack multiple additional Cast ammo boons from Chaos in a single run, even though unlikely. Obol and boon rarity increases are very useful if obtained early on, and Darkness increase can transform all Darkness rewards in very potent sources of healing if you are using the Dark Regeneration perk from the [[Mirror of Night]]. *'''Dionysus:''' Premium Vintage basically turns Nectar, a resource with no short-term benefit, into a max health boost. Positive Outlook gives pretty good damage reduction. After Party is not so useful if you're able to sustain your HP. Strong Drink can be very useful if you get it early, giving you a stacking damage boost for your entire run to everything you do for every fountain you drink from (this includes the 4 standard fountains found at the end of each zone and every extra fountain chamber made available by the builds with the [[House Contractor]]) *'''Poseidon:''' Ocean's Bounty is very helpful if found early in a run, as it increases the rewards from all future rooms by a considerable amount. *'''Zeus:''' His call, Zeus' Aid, is a very high damaging AoE ability, despite its lengthy charge, and is worth running if you need additional multi-target damage. With the rework of Wrath into Aid, Aid boons are now much more viable to take early on. For maximum effectiveness against bosses, wait until you have a full gauge to activate it, but use the single charges in normal rooms for burst damage. You could also use Athena, Ares or Poseidon Wrath's brief invulnerability to tank [[Flame Wheel|Flame Wheels]] and Asterius's charge head on. === Using Poms of Power === When you pick up a Pom of power, you get to select from three random upgradable boons to upgrade. If you have a spammy, purely single-attack build, it's definitely viable to ''avoid'' taking too many upgradable boons, so that you can reliably apply Poms to the boons you want. You'll want to funnel most pom upgrades to your primary damage dealers when possible. Upgrades have diminishing returns at higher levels so it's usually not worth upgrading beyond level 6 or so. Notably, Dionysus's Poison-applying boons don't suffer as much from diminishing returns, because each upgrade has to at least increase the damage by 1, so you could upgrade them to high levels with mostly linear returns.
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